Creating a virtual education system is related to a set of activities that involve creating
learning communities of practice, where it generates the interaction of the different actors
involved in the educational system. Each course has the purpose of creation of the Learning
Community.
HIU starts by the fact that for a virtual education system it is essential the initial creation
of a Learning Community (LC). The learning community, in turn, consists of a group of people who
share emotions, values and common beliefs, and actively participate in the learning process.
Considering that in modern society, knowledge has acquired a real economic value, the
construction of knowledge is possible today by promoting the generation of a greater number of
learning communities.
Learning communities are articulated among students, professionals, social partners, schools,
colleges, universities, or any other group of citizens or networks in order to generate
knowledge with a social purpose. Moreover, the creation of virtual education environments
facilitates the setup of learning communities and enables the transmission of information and
knowledge, so that there is a direct relationship between learning communities and educational
settings.
The design of the different types of virtual learning environments may depend on the learning
objective, target audience, type of access (classroom, virtual or both), and content types. It
is important to know how to use the learning environment, and to understand the significance of
the tools and techniques that make the difference between.
The main academic objective of HIU Learning Model is the creation of Learning Communities from
the interactions created from the pillars that underpin the ecosystem: pedagogic mediations,
student management system, and technology support.
To achieve the institutional educational mission, the theories and applied pedagogical
approaches are the student-centered and competency-based educational model, as well as
problem-based and project-based learning approaches. These theories and approaches serve as a
basis for curricular and instructional design, which allows the implementation of these in the
teaching-learning process.
The e-learning technological environment is an open educational ecosystem. It is composed by the
following working platforms: Project Management, Student Information System (SIS), Learning
Management System (LMS), Business Intelligence Suite, and Integration Hub to guarantee maximum
efficiency and fluency of educational processes
Students will each get their username and password to access the platform system. The learning
educational ecosystem is set up for maximum interaction between the students, their instructors,
and contents.
Project Management Platform: Manage complete projects, tracks time, plans
resources and monitors performance.
Student Information System is a web-based application software designed to
introduce a conducive and structured information exchange environment for integrating students,
instructors, and the HIU administration. SIS functions as a data warehouse to keep student
records in one place, managing the admissions process, handling billing, and more for HIU
administrators and officials. A student will use the technology to check his/her class (s),
grades, and attendance as well as to maintain communication with the Student Services and
Accounting departments.
Learning Management Systems, and its design is a prerequisite to planning,
organizing, and conducting educational processes mediated by technology and using communications
and networks; it is also called using the term E-Learning.
Business Intelligence Suite is a reporting solution for power users who want to
go beyond the data and dashboards.
Integration Hub is a tool that allows you to connect apps you use every day to
automate tasks and save time. You can connect any of integrated apps together to make our own
automations processes
The connection between all these platforms, students, instructors, and staff, are considered
processes that occur within learning spaces and those that are outside them. This learning
context considers the following aspects:
The learning context management performs the relationships promotion that occurs between the
subjects that participate in the learning and knowledge process.
On the other hand, learning environments involve the articulation of those
environments in which relationships between subjects can be established with tools and objects
of knowledge. They are understood as physical, social, and educational conditions in which
learning situations are located, the type of facilities, equipment, strategies, didactics, the
context, and climate of social relations.
The principles of HIU learning model aimed at:
The management of the learning environment allows interactions among the participating subjects to promote the following types of learning:
HIU Knowledge Management is organized through the management of the learning environment. This provision takes for granted the consideration of the dimensions:
In this way, the model can be schematized considering:
Our operational quality model is an adaptation of the Five Pillars Quality Model of The Online Learning Consortium. The model considers the following categories:
Besides their financial responsibilities, students must comply with several responsibilities and duties. These are the following:
The Mastering E-Learning orientation is a prerequisite to starting any degree program at HIU. This orientation helps students become acquainted with the university and acquire essential academic skills related to the online platform and course organization such as online behavior, time management, evaluation process, and online ethics that enhance their academic integration and success at HIU. This orientation is eight-week long and designed to help new students acquire basic academic competencies such as online behavior, time management, academic writing systems, online ethics, information search, and other important issues. The orientation will guide students to a better understanding of how to handle the online education process.
All students are required to have regular and reliable access to a computing device like a regular desktop, or an electronic tablet, or a mobile phone, no more than 5 years old and Internet Access with 3.2 Mbps of bandwidth. The device must be able to run a Chrome web browser with cookies and JavaScript enabled. The device must have a camera or webcam, and have a screen of at least 5”, with speakers (internal or external) and a microphone (internal or external). The University provides cloud storage.